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Michal Valient Phones & Addresses

  • San Anselmo, CA
  • Campbell, CA
  • San Jose, CA
  • Cupertino, CA

Work

Company: Epic games Jul 2019 Position: Lead rendering programmer

Education

Degree: Master of Science, Masters School / High School: Univerzita Komenského V Bratislave 1997 to 2005 Specialities: Computer Science, Computer Graphics

Skills

Software Design • Software Engineering • Ps3 • Game Development • Video Games • Software Development • Algorithms • Computer Graphics • Perforce • Programming • Opengl • Computer Games • Game Design • Java Enterprise Edition • Visual Studio • Scripting • Game Programming • Win32 Api • C • Scrum • C# • Subversion • Console • Directx • Oop • Agile Methodologies • Multithreading • User Interface Design • Cross Platform Development • Eclipse • Design Patterns • Java • Xml • Game Engines • Uml • Agile Project Management • Javascript • Php

Industries

Computer Games

Resumes

Resumes

Michal Valient Photo 1

Lead Rendering Programmer

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Location:
Campbell, CA
Industry:
Computer Games
Work:
Epic Games
Lead Rendering Programmer

Apple Feb 2016 - Jun 2019
Manager

Guerrilla Games Dec 31, 2005 - Dec 31, 2016
Lead Technician

Caligari May 2003 - Mar 2006
Project Leader

Unicorn Oct 2000 - Nov 2002
Development Division Director
Education:
Univerzita Komenského V Bratislave 1997 - 2005
Master of Science, Masters, Computer Science, Computer Graphics
Skills:
Software Design
Software Engineering
Ps3
Game Development
Video Games
Software Development
Algorithms
Computer Graphics
Perforce
Programming
Opengl
Computer Games
Game Design
Java Enterprise Edition
Visual Studio
Scripting
Game Programming
Win32 Api
C
Scrum
C#
Subversion
Console
Directx
Oop
Agile Methodologies
Multithreading
User Interface Design
Cross Platform Development
Eclipse
Design Patterns
Java
Xml
Game Engines
Uml
Agile Project Management
Javascript
Php

Publications

Us Patents

Indirect Command Buffers For Graphics Processing

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US Patent:
20190355163, Nov 21, 2019
Filed:
Apr 22, 2019
Appl. No.:
16/390654
Inventors:
- Cupertino CA, US
Michal Valient - San Jose CA, US
International Classification:
G06T 15/00
G06T 1/20
G06F 9/54
G06T 1/60
Abstract:
Systems, methods, and computer readable media to encode and execute an indirect command buffer are described. A processor creates an indirect command buffer that is configured to be encoded into by a graphics processor at a later point in time. The processor encodes, within a command buffer, a produce command that references the indirect command buffer, where the produce command triggers execution on the graphics processor of a first operation that encodes a set of commands within the data structure. The processor also encodes, within the command buffer, a consume command that triggers execution on the graphics processor of a second operation that executes the set of commands encoded within the data structure. After encoding the command buffer, a processor commits the command buffer for execution on the graphics processor.
Michal H Valient from San Anselmo, CA Get Report