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Luc Pieron Phones & Addresses

  • San Rafael, CA
  • San Francisco, CA
  • Menlo Park, CA
  • Saratoga Springs, NY
  • Palo Alto, CA

Work

Company: Kabam May 2012 Address: Redwood city Position: Monetization analyst

Education

Degree: Bachelor of arts School / High School: Skidmore College 2004 to 2008 Specialities: Economics

Skills

Product Management • Video Games • Social Games • Monetization • Management • Mobile Games • Online Gaming • Microsoft Office • Start Ups • Quality Assurance • Analysis • Game Design • Mmo • Training • Mobile Devices • Social Media • Sales • Salesforce.com • Social Media Marketing • Customer Service • Sql • Social Networking • Data Analysis • Leadership • Game Development • Mobile Applications • Strategy • Project Management • Microsoft Excel • Analytics • Agile Methodologies • Product Development • Product Design • Postgresql • Mysql • A/B Testing

Languages

English • French

Interests

Guitar • Skiing • Rock Climbing • Soccer • Gaming • Reading • Tennis • Web 2 • Travel • Green Technology

Industries

Education Management

Resumes

Resumes

Luc Pieron Photo 1

Classroom Support Volunteer

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Location:
San Francisco, CA
Industry:
Education Management
Work:
Kabam - Redwood city since May 2012
Monetization Analyst

Kabam - Redwood City May 2011 - Apr 2012
Customer Support Junior Manager

Kabam - Redwood City, CA May 2010 - Apr 2011
Customer Support Agent
Education:
Skidmore College 2004 - 2008
Bachelor of arts, Economics
Skills:
Product Management
Video Games
Social Games
Monetization
Management
Mobile Games
Online Gaming
Microsoft Office
Start Ups
Quality Assurance
Analysis
Game Design
Mmo
Training
Mobile Devices
Social Media
Sales
Salesforce.com
Social Media Marketing
Customer Service
Sql
Social Networking
Data Analysis
Leadership
Game Development
Mobile Applications
Strategy
Project Management
Microsoft Excel
Analytics
Agile Methodologies
Product Development
Product Design
Postgresql
Mysql
A/B Testing
Interests:
Guitar
Skiing
Rock Climbing
Soccer
Gaming
Reading
Tennis
Web 2
Travel
Green Technology
Languages:
English
French

Publications

Us Patents

System And Method For Providing Dynamic And Static Contest Prize Allocation Based On In-Game Achievement Of A User

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US Patent:
20210162309, Jun 3, 2021
Filed:
Feb 10, 2021
Appl. No.:
17/173199
Inventors:
- San Francisco CA, US
Luc Pieron - San Francisco CA, US
International Classification:
A63F 13/67
G07F 17/32
A63F 13/00
A63F 13/35
A63F 13/798
A63F 13/30
A63F 13/46
A63F 13/792
A63F 13/795
Abstract:
One aspect of the disclosure relates to providing dynamic and static contest prize allocation based on in-game achievement of a user in an online game in order to encourage players to continue to purchase items to improve their tournament metrics even if they may be unable to improve their tournament rank. For example, calculation of a dynamic prize may comprise for rank x, the player may gain 1 prize unit for every y Glory gained (when Glory may be the measured by the tournament). The y value may increase for lower ranks achieved in the tournament.

Facilitating Users To Complete Active Game Actions

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US Patent:
20210069586, Mar 11, 2021
Filed:
Nov 23, 2020
Appl. No.:
17/102259
Inventors:
- San Francisco CA, US
Luc Pieron - San Francisco CA, US
Kevin Simmons - Oakland CA, US
Jay Jodway - San Francisco CA, US
International Classification:
A63F 13/35
A63F 13/45
A63F 13/69
A63F 13/822
A63F 13/79
Abstract:
A system and method for providing offers to facilitate users to complete active game actions in a game space are disclosed. Offers to forego a group of pending wait periods of active game actions may be generated and presented to the users at the same time or near the same time along with offers to forego these pending wait periods individually and separately. In some examples, for incentivizing the users to accept the offer to forego the group of pending wait periods, a discount may be determined for these offers with respect to the offers to forego the group of pending wait periods individually and separately. In some examples, selection of the group of pending wait periods may be made based on likelihoods as to whether the users will spend stored consideration to forego the group of pending wait periods individually and separately.

System And Method For Facilitating A Secondary Game

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US Patent:
20210074124, Mar 11, 2021
Filed:
Nov 23, 2020
Appl. No.:
17/102228
Inventors:
- San Francisco CA, US
Luc PIERON - San Francisco CA, US
Sam McLellan - San Francisco CA, US
Henry RULL - Concord CA, US
Kevin SIMMONS - Oakland CA, US
Jay JODWAY - San Francisco CA, US
Weiwei GENG - Beijing, CN
International Classification:
G07F 17/32
Abstract:
Facilitating entry and/or selection of one or more awards associated with a secondary game to increase the probability of obtaining a more desirable award. Access to a secondary game may be selectively provided, to players of an online game, to facilitate player participations in individual episodes of the secondary game. A set of potential awards may be obtained together with a set of award probabilities for the set of potential awards. Entry and/or selection of one or more of the potential awards in the set of potential awards to be removed from or replaced in the set of potential awards to create an adjusted set of potential awards, may be received from the player. A first potential may be selected based on the award probabilities and distributed to the first player for use within the online game.

Systems And Methods For Incentivizing Participation In Gameplay Events In An Online Game

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US Patent:
20200047072, Feb 13, 2020
Filed:
Oct 21, 2019
Appl. No.:
16/658451
Inventors:
- San Francisco CA, US
Dylan ORTIZ - San Francisco CA, US
Luc PIERON - San Francisco CA, US
Thomas BAXTER - Millbrae CA, US
Henry RULL - Concord CA, US
International Classification:
A63F 13/69
A63F 13/35
Abstract:
Systems and methods for incentivizing user participation in gameplay events that take place in an online game are presented herein. The gameplay events may include one or more time intervals that take place during the duration of the gameplay event. The time intervals may be associated with incentivizing one or more actions and/or activities by the users during the intervals. The users may be distributed awards based on their performance during the intervals. The awards associated with time interval performance may impact awards distributed based on final ranking in the gameplay event.

System And Method For Facilitating A Secondary Game

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US Patent:
20200051393, Feb 13, 2020
Filed:
Oct 21, 2019
Appl. No.:
16/658841
Inventors:
- San Francisco CA, US
Luc PIERON - San Francisco CA, US
Sam McLellan - San Francisco CA, US
Henry RULL - Concord CA, US
Kevin SIMMONS - Oakland CA, US
Jay JODWAY - San Francisco CA, US
Weiwei GENG - Beijing, CN
International Classification:
G07F 17/32
Abstract:
Facilitating entry and/or selection of one or more awards associated with a secondary game to increase the probability of obtaining a more desirable award. Access to a secondary game may be selectively provided, to players of an online game, to facilitate player participations in individual episodes of the secondary game. A set of potential awards may be obtained together with a set of award probabilities for the set of potential awards. Entry and/or selection of one or more of the potential awards in the set of potential awards to be removed from or replaced in the set of potential awards to create an adjusted set of potential awards, may be received from the player. A first potential may be selected based on the award probabilities and distributed to the first player for use within the online game.

System And Method For Providing Dynamic And Static Contest Prize Allocation Based On In-Game Achievement Of A User

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US Patent:
20190344178, Nov 14, 2019
Filed:
Jul 5, 2019
Appl. No.:
16/504083
Inventors:
- San Francisco CA, US
Luc Pieron - San Francisco CA, US
International Classification:
A63F 13/67
G07F 17/32
A63F 13/795
A63F 13/792
A63F 13/30
A63F 13/35
A63F 13/46
A63F 13/798
A63F 13/00
Abstract:
One aspect of the disclosure relates to providing dynamic and static contest prize allocation based on in-game achievement of a user in an online game in order to encourage players to continue to purchase items to improve their tournament metrics even if they may be unable to improve their tournament rank. For example, calculation of a dynamic prize may comprise for rank x, the player may gain 1 prize unit for every y Glory gained (when Glory may be the measured by the tournament). The y value may increase for lower ranks achieved in the tournament.

Facilitating Users To Complete Active Game Actions

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US Patent:
20190143208, May 16, 2019
Filed:
Jan 10, 2019
Appl. No.:
16/245106
Inventors:
- San Francisco CA, US
Luc Pieron - San Francisco CA, US
Kevin Simmons - Oakland CA, US
Jay Jodway - San Francisco CA, US
International Classification:
A63F 13/35
A63F 13/79
A63F 13/45
A63F 13/69
A63F 13/822
Abstract:
A system and method for providing offers to facilitate users to complete active game actions in a game space are disclosed. Offers to forego a group of pending wait periods of active game actions may be generated and presented to the users at the same time or near the same time along with offers to forego these pending wait periods individually and separately. In some examples, for incentivizing the users to accept the offer to forego the group of pending wait periods, a discount may be determined for these offers with respect to the offers to forego the group of pending wait periods individually and separately. In some examples, selection of the group of pending wait periods may be made based on likelihoods as to whether the users will spend stored consideration to forego the group of pending wait periods individually and separately.

System And Method For Providing Dynamic And Static Contest Prize Allocation Based On In-Game Achievement Of A User

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US Patent:
20180304155, Oct 25, 2018
Filed:
Jun 29, 2018
Appl. No.:
16/023865
Inventors:
- San Francisco CA, US
Luc Pieron - San Francisco CA, US
International Classification:
A63F 13/67
A63F 13/46
G07F 17/32
A63F 13/30
A63F 13/00
A63F 13/795
A63F 13/792
H04L 29/06
G06Q 30/02
Abstract:
One aspect of the disclosure relates to providing dynamic and static contest prize allocation based on in-game achievement of a user in an online game in order to encourage players to continue to purchase items to improve their tournament metrics even if they may be unable to improve their tournament rank. For example, calculation of a dynamic prize may comprise for rank x, the player may gain 1 prize unit for every y Glory gained (when Glory may be the measured by the tournament). The y value may increase for lower ranks achieved in the tournament.
Luc O Pieron from San Rafael, CA, age ~38 Get Report